Coronavirus changes elearning processes and takes collaboration to the next level
In a matter of months, the Coronavirus outbreak has turned the whole world upside down. Finding solutions to the COVID-19 pandemic requires innovation in many areas, but especially in the areas of health, education, collaboration and knowledge sharing between governments, institutions, researchers and organizations.
While all industries have been affected by the COVID-19 pandemic, the education sector is experiencing disruption like no other industry. In spite of all, learning must continue, businesses need to look for new ways to ensure that their employees are able to develop and adapt to this new environment. To ensure that learning doesn't stop amid the ongoing crisis, the educational sector has turned on technology to facilitate distance learning. Although it is still too early to predict the long-term consequences of COVID-19 on educational institutions and corporate learning, it can easily be assumed that digitization will have a lasting impact on the learning methodology.
Incredible facts & stats that reveal the power of E-Learning
- The E-Learning market is now 22 years old. The word E-Learning was coined back in 1998. This is the year of Google's launch.
- The global E-Learning market is expected to be worth $ 325 billion in 2025.
- E-Learning requires 40-60% less time than learning the same material in a traditional classroom.
- E-Learning allows learners to assimilate five times more material for each training hour.
- E-Learning increases retention rates by 25-60%, while the retention rate of face-to-face training is by 8-10%.
- Gamification learning is the fastest-growing trend, followed by Microlearning, Virtual and Augmented Reality.
- E-Learning for companies grew by an astonishing 900% between 2001 and 2018.
- Companies that use E-Learning technology are archiving a 10% increase in employee engagement.
- 42% of companies say that E-Learning has led to increased revenues.
- Revenues generated by each employee are 26% higher for companies that offer training using technologies, including e-Learning.
E-Learning, a booming global industry
The COVID-19 pandemic has led to a decline in demand for many services around the world, but one sector that has seen a significant increase in demand is the global E-Learning industry. Even before the outbreak of the Coronavirus, the global E-Learning industry (academic and corporate learning) exceeded $ 170 billion in 2019, and according to a Technavio report, is expected to triple in size by 2025, reaching $ 325 billion.
Academic E-Learning
The global Academic E-Learning Market size was 103.8 Billion in 2019 and is expected to grow to 11.23% yearly during 2019 - 2025.
Corporate E-Learning
The global Corporate E-Learning Market size was 64.4 Billion in 2019 and is expected to grow to 9.16% yearly during 2019 – 2025.
Mobile learning, social learning and corporate learning are emerging trends that stimulate E-Learning market revenues. The growing demand from different end-user sectors, such as healthcare, to train their employees is driving industry demand. The coronavirus pandemic has further driven the demand for the E-Learning industry among students and corporations.
The impact of COVID-19 on Learning
According to the World Economic Forum, approximately 1.2 billion children were out of classes, with schools closed globally due to the COVID-19 pandemic. As a result, schools discovered distance learning for themselves.
By 2025, there will be half a billion graduates of schools and universities more in the world than today, and current models will have to adapt to provide the necessary scale and quality. Online learning environments offer numerous advantages for learners and teachers.
Some educational institutions are already using E-Learning platforms that teachers can use to provide their learners with material at home. But their number is small, a lot of them are currently facing major challenges and there is a need to catch up when it comes to digital learning.
Crisis provides valuable opportunities
- The coronavirus crisis is an opportunity for educational institutions and companies to advance digitization.
- Communication and knowledge sharing, in particular, can be improved with digital tools.
- The bravest, move project management, HR processes and workplace collaboration to the next level.
Challenges encountered in the orientation towards Virtual Learning
The Education Technology (EdTech) sector is not without its challenges. Parents need to adapt to their children's schooling and employers use virtual platforms to facilitate training, collaboration and meetings. According to last reports, people still show a lack of understanding of EdTech - 13.6% of respondents have never heard of EdTech, while 35.6% have heard of it but do not know what it is. Many teachers (60% in academic schools) consider that there is a lack of training in these new technologies, which means that they are struggling to adapt to them.
It is undeniable that EdTech has the potential to make huge changes in the education system by improving access and increasing immersive, experiential learning opportunities.
Resource adaptation: best practice tips
To make E-Learning offer as accessible as possible, educators and corporate learning providers need to take steps to adapt their existing resources.
Remember:
- Resources need to be updated and add value to the learners. Being it an educational or corporate learning environment, it is not enough to simply take old resources and upload them online.
- E-Learning content needs to be optimized to fit the devices that learners are most likely to use. In today's world, and when many people suddenly find themselves working from home, they are more likely to have access to a smartphone than a laptop.
- Team or partner work/activities will need to adapt to suit to a virtual environment. Businesses need to concentrate on facilitating collaboration and information transfer between remote teams, improving functional skills, exchanging expertise, and training for entry-level workers and newcomers.
How Indrivo supports Educational Institutions and Corporate Learning
As COVID-19 continues to spread, education institutions are betting big on technology to maintain continuity of education. E-Learning is the future for educational institutions and corporates.
In a bid to minimize the adverse effect of the current crisis on education, Indrivo helps educational institutions and businesses with its wide spectrum of solutions such as online learning and assessment platforms. Indrivo has the right expertise in providing smart, connected Learning Management System (LMS), Knowledge Management System (KMS) and Gamification (Digital Learning through Games) solutions which can be used not only for the better management of your institution, teachers, students and employees but for offering E-Learning capabilities to all stakeholders. Indrivo is closely working with educational institutions and businesses to help them digitally transform in order to enhance and support the educational environment. We think along with you to identify and understand your e-Learning needs, create strategies and develop solutions that best fit your needs.
Below are three success stories about how we helped our customers develop personalized E-Learning solutions. Please click on the links below to see the case studies in full.
Gamification: Game-design thinking applied to E-Learning portal for 15000 students.
- Workflow Management;
- E-Learning Integration;
- Adaptive learning with Machine Learning processes.
Online examination and onboarding: Digital admission management system to handle all aspects from applications to processing and admission decisions.
- Workflow Management;
- E-Learning Integration;
- Single-Sign-On Authentication;
- Secure algorithm for tests bunches definition.
E-Learning and Workflow Management Platform: A solution that streamlines processes, assessments and examination, manages the payments and generates certificates of graduation.
- Workflow and Roles Management;
- Training and Course Management;
- e-Commerce;
- Reporting.